Jun 15, 2006, 09:46 AM // 09:46
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#21
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Burning Speed + CoP == Almost instant 9 second burn to adjacent foes!
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Jun 15, 2006, 10:41 AM // 10:41
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#22
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Frost Gate Guardian
Join Date: Jan 2006
Profession: Me/
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We're missing alot of the tried and true dmg chains like:
W/??? - Eviscerate, Executing Strike, Penetrating Blow
Spike Damage + Deep Wound
Me/??? - Phantom Pain, Shatter Delusions
Spike Damage + Deep Wound
Me/??? - Clumsiness + Ineptitude
Spike Damage + Blindness
And then lock down combos...
Me/E - Glyph of Renewal + Diversion/Guilt or Shame/Interupt
Locks alert player down for twice the duration of the original hex if chain casted, and screws over the non-alert ones for obvious reasons
Me/??? - Shame + Diversion
Puts healers in a no win situation in which COP isn't a desired option. Good for assisting coordinated spike attempts.
I'm sure there are others. I'm just not thinking of them right now.
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Jun 15, 2006, 10:46 AM // 10:46
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#23
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Molochh
My favorite at the moment :
Apply Posion + Barrage
Result: Whole team poisoned
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Barrage Skill Description:
All your "Preparations" are removed. Shoot arrows at up to 6 enemies near your target. These arrows strike for +1-13 damage if they hit.
Quote:
Echo + Arcane Eco + Arcane Thievery
Result: Disable 3 spells of your enemy
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You would be better off just bringing Arcane Thievery and Arcane Larceny, and save your elite as well as not need to waste all that energy trying to pull off that absrud combo.
Quote:
Grinth's Balance + Clumsiness + Ineptitude
First let your opponent get you to 50 hp, then cast spells in order.
Result: around 370 damage
Actually, Grinth's Balance is good with many skills, you shoudl try out.
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Grenth's Balance is an elite skill. Inetptitude is an elite skill. You can only have one elite on your bar at a time.
My combo: W/X
Eviscerate + Executioner's
Result: Win!
Last edited by Eonwe; Jun 15, 2006 at 04:10 PM // 16:10..
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Jun 15, 2006, 05:10 PM // 17:10
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#24
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Ranger/any
Read the Wind+Dual Shot+Punishing Shot+Savage Shot
Ranger spike build. Combine with an orders necro using Order of Pain and Favourable Winds, you do some sick damage.
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Jun 16, 2006, 01:05 AM // 01:05
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#25
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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A/W
Way of Perfection, Critical Defenses, Wild Blow, Critical Eye optional
(Self heal, self preservation, decent damage, no energy cost, and ends stances. Critical eye can be used if you run out of energy to spam Wild Blow.)
Someone else posted this in another thread, I'm not taking credit in any way, shape, or form.
You can also spam Watch Yourself! quite easily with just regular attacks, and no tactics.
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Jun 19, 2006, 09:10 AM // 09:10
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#26
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: None
Profession: Mo/Me
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R/Me
Fevered Dreams + Apply Poison + Hunter's Shot, + Cripling Strike
This is very very good in 8v8, couse you let the enemy party bleed, poison, and they are cripled, before even attacking!
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Jun 19, 2006, 10:02 AM // 10:02
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#27
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Molochh
Fevered Dreams
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?????
I think you mean the CripShot ranger one:
Crippling Shot, Apply Poison.
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Jun 23, 2006, 08:34 AM // 08:34
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#29
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Best combo ever:
and
__________________
Last edited by FrogDevourer; Jun 23, 2006 at 12:24 PM // 12:24..
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Jun 23, 2006, 08:34 AM // 08:34
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#30
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Administrator
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Wow, here's one i thought would have been posted by now.
W/*
Sever artery, gash, final thrust
Build up all your adrenaline then let these skills off in the listed order, but don't use final thrust until the target is under 50% health.
Dead target.
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Jun 23, 2006, 08:46 AM // 08:46
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#31
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Banned
Join Date: Dec 2005
Guild: None
Profession: Mo/W
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ride the lightening / shock / frozen burst / lightening touch/ lightening strike / lightening orb / lightening hammer /air attune
Deaths charge (shockwave / (unsteady ground) after shock / crystal wave/ tennais crystals/ silver armor / (armor of earth (magnetic aura) earth attune
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Jun 23, 2006, 01:32 PM // 13:32
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#32
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Academy Page
Join Date: Mar 2006
Location: Germany
Guild: A Three Headed Monkey Behind U [loOk]
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Nuker:
E/N
Death Nova,Burning Speed
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Jun 24, 2006, 11:14 AM // 11:14
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#33
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Marble Clan [KING]
Profession: R/Mo
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Quote:
Originally Posted by Molochh
My favorite at the moment :
Apply Posion + Barrage
Result: Whole team poisoned
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that wont work barrage removes all preparations. i like that arcan ehco echo and then arcane thiervery option tho
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Jun 25, 2006, 08:37 AM // 08:37
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#34
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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Phantom pain + Shatter Delusions + Fragility + Virluence.
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Jun 27, 2006, 10:20 AM // 10:20
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#35
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Academy Page
Join Date: Sep 2005
Guild: Guardians of the Stars
Profession: Mo/R
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Won't quote the post because of the pictures, but nice combo Frog. Have you considered using Arcane Echo as well? Unless you put mending on quick enough, your whole team could be dead in seconds, as without a god-like 4 pips of regen you wouldn't stand a chance.
I happen to like:
Shield of Judgment + blocking stance + wait to get hit by a W or A + Holy Strike + Stonesoul Strike.
Unlike AS, the Strikes have no aftercast, allowing some nice chaining. And as you're a monk, you'll be a prime target. Net damage at max smiting is 51 + 58 + 58 + 58 + 58. Not lethal, but quite damaging, and SoJ slows the warriors speed of attack, not to mention the combo is quite suprising. No-one expects a monk to fight back. Finally, in PvE, casters like wanding, so you can get a nice amount of extra damage from them, even if they're too far away to follow up on.
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Jun 27, 2006, 12:42 PM // 12:42
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#36
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Quote:
Originally Posted by Lets Get to Healing
Phantom pain + Shatter Delusions + Fragility + Virluence.
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I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic
Or drop epidemic if there is no one near the target foe. Or if you have an Earth Elementalist with you, (s)he then casts Stoning, then crystal wave after 8 seconds.
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Jul 01, 2006, 11:02 AM // 11:02
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#37
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Wilds Pathfinder
Join Date: Nov 2005
Location: Australia
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Auspicious Incantation + Revealed/Inspired Enchantment
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Jul 03, 2006, 04:16 AM // 04:16
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#38
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by Pick Me
I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic
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Nah, you'd want to do them in order like this:
Fragility + Phantom Pain + Shatter Delusions + Virulence + Epidemic
Virulence does Enfeeble too AFAIK, so no need for that in the middle. That's an awesome build though.
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Jul 06, 2006, 09:04 AM // 09:04
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#39
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Academy Page
Join Date: Nov 2005
Location: England
Guild: We Are The Samurai Pizza Cats [MEOW]
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N/Me
SS + empathy + IP + price of failure + reckless haste
Method- just whack em all on an opposing warrior
Effect- dead warrior
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Jul 06, 2006, 02:06 PM // 14:06
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#40
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Wilds Pathfinder
Join Date: Nov 2005
Location: In a cardboard box with Internet
Guild: The Order of the Frozen Tundra (TofT)
Profession: N/
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/sarcasm on *
I have 3 ultra uber super combos that everyone must know about by now.
1. W/Mo (Must be a wammo, improves the insults)
Frenzy + Healing Signet
Even Echo and Mending cant keep up wit this level of healing.
2. X/X (Works well for all class combos)
Alt + F4
(Instantly adds 3 ectos to your inventory in HoH)
3. X/X (Works well for all class combos)
F12 + Enter
Instantly adds 2 skill points to your charcter
/Sarcasm off *
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