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Old Jun 15, 2006, 09:46 AM // 09:46   #21
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Burning Speed + CoP == Almost instant 9 second burn to adjacent foes!
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Old Jun 15, 2006, 10:41 AM // 10:41   #22
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We're missing alot of the tried and true dmg chains like:

W/??? - Eviscerate, Executing Strike, Penetrating Blow
Spike Damage + Deep Wound

Me/??? - Phantom Pain, Shatter Delusions
Spike Damage + Deep Wound

Me/??? - Clumsiness + Ineptitude
Spike Damage + Blindness

And then lock down combos...

Me/E - Glyph of Renewal + Diversion/Guilt or Shame/Interupt
Locks alert player down for twice the duration of the original hex if chain casted, and screws over the non-alert ones for obvious reasons

Me/??? - Shame + Diversion
Puts healers in a no win situation in which COP isn't a desired option. Good for assisting coordinated spike attempts.

I'm sure there are others. I'm just not thinking of them right now.
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Old Jun 15, 2006, 10:46 AM // 10:46   #23
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Quote:
Originally Posted by Molochh
My favorite at the moment :
Apply Posion + Barrage
Result: Whole team poisoned
Barrage Skill Description:
All your "Preparations" are removed. Shoot arrows at up to 6 enemies near your target. These arrows strike for +1-13 damage if they hit.

Quote:
Echo + Arcane Eco + Arcane Thievery
Result: Disable 3 spells of your enemy
You would be better off just bringing Arcane Thievery and Arcane Larceny, and save your elite as well as not need to waste all that energy trying to pull off that absrud combo.

Quote:
Grinth's Balance + Clumsiness + Ineptitude
First let your opponent get you to 50 hp, then cast spells in order.
Result: around 370 damage
Actually, Grinth's Balance is good with many skills, you shoudl try out.
Grenth's Balance is an elite skill. Inetptitude is an elite skill. You can only have one elite on your bar at a time.



My combo: W/X

Eviscerate + Executioner's

Result: Win!

Last edited by Eonwe; Jun 15, 2006 at 04:10 PM // 16:10..
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Old Jun 15, 2006, 05:10 PM // 17:10   #24
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Ranger/any

Read the Wind+Dual Shot+Punishing Shot+Savage Shot

Ranger spike build. Combine with an orders necro using Order of Pain and Favourable Winds, you do some sick damage.
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Old Jun 16, 2006, 01:05 AM // 01:05   #25
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A/W

Way of Perfection, Critical Defenses, Wild Blow, Critical Eye optional



(Self heal, self preservation, decent damage, no energy cost, and ends stances. Critical eye can be used if you run out of energy to spam Wild Blow.)


Someone else posted this in another thread, I'm not taking credit in any way, shape, or form.
You can also spam Watch Yourself! quite easily with just regular attacks, and no tactics.
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Old Jun 19, 2006, 09:10 AM // 09:10   #26
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R/Me

Fevered Dreams + Apply Poison + Hunter's Shot, + Cripling Strike

This is very very good in 8v8, couse you let the enemy party bleed, poison, and they are cripled, before even attacking!
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Old Jun 19, 2006, 10:02 AM // 10:02   #27
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Quote:
Originally Posted by Molochh
Fevered Dreams
?????

I think you mean the CripShot ranger one:

Crippling Shot, Apply Poison.
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Old Jun 23, 2006, 08:21 AM // 08:21   #28
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E/A
Ride the lightning + Falling Spider + Twisting Fangs

Someone did this to me in RA once. It hurt. Suddenly I was on the ground and there was an ele stabbing me to death...


E/N

Incendiary Bonds + Fireball + Virulence

If you do it right, the bonds and fireball hit at the same time so they're on fire which makes virulence work. Eh?


Me/x

Power Return + Energy Burn

They try to cast a spell setting them to little energy... you interrupt it, they get energy back, you hurt them for it. (imo, looks like it wouldn't work too well...)


W/N

low health + Grenth's Balance + Final Thrust

The Grenth's should put them at around half health so it'll trigger extra damage bonus from Final Thrust. Not to mention you'll have a lot more health too.


Me/N

Recurring Insecurity + Soul Barbs + Wastrel's Worry/other hexes

Someone else thought of this, but yeah. Wastrel's makes Insecurity reapply itself which triggers Soul Barbs. Wastrel's also does damage with Soul Barbs too. Other hexes are always nice, too.
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Old Jun 23, 2006, 08:34 AM // 08:34   #29
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Best combo ever:



and

__________________

Last edited by FrogDevourer; Jun 23, 2006 at 12:24 PM // 12:24..
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Old Jun 23, 2006, 08:34 AM // 08:34   #30
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Wow, here's one i thought would have been posted by now.

W/*

Sever artery, gash, final thrust

Build up all your adrenaline then let these skills off in the listed order, but don't use final thrust until the target is under 50% health.

Dead target.
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Old Jun 23, 2006, 08:46 AM // 08:46   #31
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ride the lightening / shock / frozen burst / lightening touch/ lightening strike / lightening orb / lightening hammer /air attune


Deaths charge (shockwave / (unsteady ground) after shock / crystal wave/ tennais crystals/ silver armor / (armor of earth (magnetic aura) earth attune
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Old Jun 23, 2006, 01:32 PM // 13:32   #32
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Nuker:

E/N

Death Nova,Burning Speed
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Old Jun 24, 2006, 11:14 AM // 11:14   #33
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Quote:
Originally Posted by Molochh
My favorite at the moment :

Apply Posion + Barrage
Result: Whole team poisoned
.
that wont work barrage removes all preparations. i like that arcan ehco echo and then arcane thiervery option tho
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Old Jun 25, 2006, 08:37 AM // 08:37   #34
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Phantom pain + Shatter Delusions + Fragility + Virluence.
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Old Jun 27, 2006, 10:20 AM // 10:20   #35
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Won't quote the post because of the pictures, but nice combo Frog. Have you considered using Arcane Echo as well? Unless you put mending on quick enough, your whole team could be dead in seconds, as without a god-like 4 pips of regen you wouldn't stand a chance.

I happen to like:
Shield of Judgment + blocking stance + wait to get hit by a W or A + Holy Strike + Stonesoul Strike.
Unlike AS, the Strikes have no aftercast, allowing some nice chaining. And as you're a monk, you'll be a prime target. Net damage at max smiting is 51 + 58 + 58 + 58 + 58. Not lethal, but quite damaging, and SoJ slows the warriors speed of attack, not to mention the combo is quite suprising. No-one expects a monk to fight back. Finally, in PvE, casters like wanding, so you can get a nice amount of extra damage from them, even if they're too far away to follow up on.
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Old Jun 27, 2006, 12:42 PM // 12:42   #36
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Quote:
Originally Posted by Lets Get to Healing
Phantom pain + Shatter Delusions + Fragility + Virluence.
I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic

Or drop epidemic if there is no one near the target foe. Or if you have an Earth Elementalist with you, (s)he then casts Stoning, then crystal wave after 8 seconds.
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Old Jul 01, 2006, 11:02 AM // 11:02   #37
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Auspicious Incantation + Revealed/Inspired Enchantment
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Old Jul 03, 2006, 04:16 AM // 04:16   #38
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Quote:
Originally Posted by Pick Me
I think a better one is Fragility+Phantom Pain + Shatter Deslusions + Enfeeblement + Virulence + Epidemic
Nah, you'd want to do them in order like this:

Fragility + Phantom Pain + Shatter Delusions + Virulence + Epidemic

Virulence does Enfeeble too AFAIK, so no need for that in the middle. That's an awesome build though.
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Old Jul 06, 2006, 09:04 AM // 09:04   #39
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N/Me

SS + empathy + IP + price of failure + reckless haste

Method- just whack em all on an opposing warrior

Effect- dead warrior
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Old Jul 06, 2006, 02:06 PM // 14:06   #40
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/sarcasm on *

I have 3 ultra uber super combos that everyone must know about by now.

1. W/Mo (Must be a wammo, improves the insults)
Frenzy + Healing Signet
Even Echo and Mending cant keep up wit this level of healing.

2. X/X (Works well for all class combos)
Alt + F4
(Instantly adds 3 ectos to your inventory in HoH)

3. X/X (Works well for all class combos)
F12 + Enter
Instantly adds 2 skill points to your charcter

/Sarcasm off *
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